Today Sony unveiled the technical and hardware components of the next-generation Playstation 5 console. Mark Cerny, lead system architect for the PS5, gave fans an in depth look into the hardware system’s architecture and how PS5 is designed to benefit both the developers and gamers.
In Mark’s presentation, he explained that Sony has upgraded the PS5 to use an ultra-high-speed SSD and integrated custom I/O system to allow developers to stream assets into PS5 games at an dramatically increased rate. Removing traditional limitations, PS5 gaming in theory will now be seamless and dynamic. Imagine near-instantaneous fast travel through large open game worlds. He also explained that these upgrades would remove long loading screens times and allow gamers to jump write into the action.
He also introduce PS5’s new custom powerhouse GPU. The GPU is not only enhanced with additional power for higher resolution in games, but will now have ray tracing technology built in. Ray tracing simulates the way light moves in real life, and how it bounces off various surfaces. Games that take advantage of this feature will render objects much more accurately, and with heightened realism. Water, glass, light refraction, a character’s hair and so on, will look even more realistic.
Check out the chart below for the official list of PS5 specs.
|CPU||x86-64-AMD Ryzen™ “Zen 2”|
|8 Cores / 16 Threads|
|Variable frequency, up to 3.5 GHz|
|GPU||AMD Radeon™ RDNA 2-based graphics engine|
|Ray Tracing Acceleration|
|Variable frequency, up to 2.23 GHz (10.3 TFLOPS)|
|System Memory||GDDR6 16GB|
|5.5GB/s Read Bandwidth (Raw)|
|PS5 Game Disc||Ultra HD Blu-ray™, up to 100GB/disc|
|Video Out||Support of 4K 120Hz TVs, 8K TVs, VRR (specified by HDMI ver.2.1)|
|Audio||“Tempest” 3D AudioTech|